
The Frozen North
Bjorn IronwolfThe Wolf of the North
Snow, rugged fjords, and blue steel. A northern realm shaped by the sea and the strength of its people.
MYTHWAVESTUDIOSTHE MYTHWAVE UNIVERSE
One shared universe. Many ways to discover it. Our games follow different characters, regions, and eras across the same storied seas.

THE FORGOTTEN HISTORY
Every MythWave game takes place in the long peace after the Great Calm.
This is what came before.
GRAPHIC PROLOGUE · 10 PAGES
The pearl, the Compass, the Tyrant of the Deep, and the five who broke it. Read it page by page.
Read the comicTHE ARCHIVE · 8 FOLIOS
The chronicle, the chart, the Leviathan Compass, the Forgotten Tongue, the bestiary, and the witnesses of the Great Calm.
Open the ArchiveTHE SIX REGIONS

Bjorn IronwolfThe Wolf of the North
Snow, rugged fjords, and blue steel. A northern realm shaped by the sea and the strength of its people.

Demir KaraoğluThe Iron Pasha
A dignified maritime power, defined by disciplined fleets and a proud martial tradition.

Omar Al-BahraniThe Prince of the Tides
Pearls, moonlit waters, and a deep seafaring tradition. A realm of refinement and exploration.

Empress Mei-Lin ZhengThe Dragon Empress
Jade, waterfalls, and imperial majesty. Tradition and innovation meet across its powerful fleets.

Lady Victoria BlackthorneHer Majesty’s Sea Lioness
Heraldic nobility and maritime authority. A proud realm of grand ports and far-reaching ambitions.

Don Mateo de la CruzThe Gilded Admiral
Golden ports, mercantile prestige, and fortunes carried by the tide. Commerce is a source of power.
A BRIEF HISTORY
The thread connecting our stories.
New ambitions, alliances, and rivalries shape the known seas.
Follow the decisions behind Don Mateo’s rise.
Uncover secrets beneath a frozen settlement.
Enter the wider struggle between Selquorath’s competing powers.
DIPLOMATIC RECORDS
Alliances, rivalries, and arrangements between the six regions.
15 diplomatic relationships
A brotherhood alliance built on protection and loyalty.
Armed rivalry held in check by mutual respect and an uneasy peace.
An uneasy peace over passage rights and maritime authority.
Trade continues under strategic suspicion and close supervision.
A guarded accord of trade, limited intelligence, and coordinated protection.
Respectful neutrality, strengthened by the rescue of northern sailors.
Cordial neutrality and friendly trade, without a formal alliance.
Commercial tension over influence and control of the pearl trade.
A strong alliance sharing navigation, knowledge, rare goods, and protection.
A limited warrior’s truce, founded on respect earned at sea.
Hostile neutrality with limited trade and little trust.
An inherited war over strategic islands and control of sea passages.
A mutual-dependence alliance: financial support in return for trade privileges and naval protection.
An uneasy peace maintained through careful diplomacy and necessary trade.
A hostile trade rivalry shaped by restricted technology and commercial ambition.
PRESERVED RECORDS / SELECTED FOLIOS
Traces of an older Selquorath,
preserved for those who look closer.
The whole history in seven entries, from the Orb’s discovery to the first day of the Great Calm.
The known seas, the six realms and their cities, set down by Brother Marnor of the Tidal Library.
The five pieces, what each one does, and why the Compass was sundered.
A dead language: its characters, the vow inscribed on the Compass, and the little scholars can guess.
Eight verified sightings, from the Starback to the Duskcoil Basilisk. No witness agrees.
The Tidewarden, the Starseeker, the Oathkeeper, the Deepwhisper, and the Farstrider. Their names survive only in fragments.
Four voices from the year the Leviathans fell silent: a fisherman, a captain, a sailor, a harbormaster.
The oldest story in the archive: a diver of the Pearl Coast, a ring of great pearls, and an Orb that was always already there.