THE MYTHWAVE UNIVERSE

The Chronicles of Selquorath

One shared universe. Many ways to discover it. Our games follow different characters, regions, and eras across the same storied seas.

The illustrated Selquorath map: the Great Ocean surrounded by six major regions
SELQUORATH · THE KNOWN SEAS

THE FORGOTTEN HISTORY

Before the games, the Tyrant.

Every MythWave game takes place in the long peace after the Great Calm.
This is what came before.

THE SIX REGIONS

Six powers. Countless stories.

The Frozen North heraldic banner

The Frozen North

Bjorn IronwolfThe Wolf of the North

Snow, rugged fjords, and blue steel. A northern realm shaped by the sea and the strength of its people.

The Western Reach heraldic banner

The Western Reach

Demir KaraoğluThe Iron Pasha

A dignified maritime power, defined by disciplined fleets and a proud martial tradition.

The Pearl Isle heraldic banner

The Pearl Isle

Omar Al-BahraniThe Prince of the Tides

Pearls, moonlit waters, and a deep seafaring tradition. A realm of refinement and exploration.

The Jade Falls heraldic banner

The Jade Falls

Empress Mei-Lin ZhengThe Dragon Empress

Jade, waterfalls, and imperial majesty. Tradition and innovation meet across its powerful fleets.

The Crown Isles heraldic banner

The Crown Isles

Lady Victoria BlackthorneHer Majesty’s Sea Lioness

Heraldic nobility and maritime authority. A proud realm of grand ports and far-reaching ambitions.

The Golden Main heraldic banner

The Golden Main

Don Mateo de la CruzThe Gilded Admiral

Golden ports, mercantile prestige, and fortunes carried by the tide. Commerce is a source of power.

A BRIEF HISTORY

From ancient seas
to unfolding adventures.

The thread connecting our stories.

  1. 01
    ANCIENT SEAS

    The Leviathans

    An ancient history lies beneath Selquorath’s waters. The bestiary →

  2. 02
    A NEW ERA

    The Great Calm

    A turning point in the history of the seas. Witness accounts →

  3. 03
    SIX REGIONS

    The rise of regional powers

    New ambitions, alliances, and rivalries shape the known seas.

  4. 04
    COMMERCE & AMBITION

    The Gilded Routes

    Follow the decisions behind Don Mateo’s rise.

  5. 05
    MYSTERY IN THE NORTH

    Frostvein

    Uncover secrets beneath a frozen settlement.

  6. 06
    CONFLICT AT SEA

    Ocean Rivals

    Enter the wider struggle between Selquorath’s competing powers.

DIPLOMATIC RECORDS

A sea of shifting loyalties.

Alliances, rivalries, and arrangements between the six regions.

15 diplomatic relationships

Alliance

The Western Reach↔The Pearl Isle

A brotherhood alliance built on protection and loyalty.

Rivalry

The Frozen North↔The Western Reach

Armed rivalry held in check by mutual respect and an uneasy peace.

Tension

The Western Reach↔The Crown Isles

An uneasy peace over passage rights and maritime authority.

Tension

The Western Reach↔The Golden Main

Trade continues under strategic suspicion and close supervision.

Accord

The Western Reach↔The Jade Falls

A guarded accord of trade, limited intelligence, and coordinated protection.

Neutrality

The Frozen North↔The Pearl Isle

Respectful neutrality, strengthened by the rescue of northern sailors.

Neutrality

The Pearl Isle↔The Crown Isles

Cordial neutrality and friendly trade, without a formal alliance.

Tension

The Pearl Isle↔The Golden Main

Commercial tension over influence and control of the pearl trade.

Alliance

The Pearl Isle↔The Jade Falls

A strong alliance sharing navigation, knowledge, rare goods, and protection.

Truce

The Frozen North↔The Crown Isles

A limited warrior’s truce, founded on respect earned at sea.

Tension

The Frozen North↔The Golden Main

Hostile neutrality with limited trade and little trust.

War

The Frozen North↔The Jade Falls

An inherited war over strategic islands and control of sea passages.

Alliance

The Crown Isles↔The Golden Main

A mutual-dependence alliance: financial support in return for trade privileges and naval protection.

Tension

The Jade Falls↔The Crown Isles

An uneasy peace maintained through careful diplomacy and necessary trade.

Rivalry

The Jade Falls↔The Golden Main

A hostile trade rivalry shaped by restricted technology and commercial ambition.

PRESERVED RECORDS / SELECTED FOLIOS

From the Archives

Traces of an older Selquorath,
preserved for those who look closer.

Folio 42: Chronicle of SelquorathFOLIO 42 · OPEN RECORD

Chronicle of Selquorath

The whole history in seven entries, from the Orb’s discovery to the first day of the Great Calm.

Folio 43: Chart of SelquorathFOLIO 43 · OPEN RECORD

Chart of Selquorath

The known seas, the six realms and their cities, set down by Brother Marnor of the Tidal Library.

Folio 45: On the Forgotten TongueFOLIO 45 · OPEN RECORD

On the Forgotten Tongue

A dead language: its characters, the vow inscribed on the Compass, and the little scholars can guess.

Folio 46: Bestiary of the LeviathansFOLIO 46 · OPEN RECORD

Bestiary of the Leviathans

Eight verified sightings, from the Starback to the Duskcoil Basilisk. No witness agrees.

Folio 47: The Five Who Broke the CompassFOLIO 47 · OPEN RECORD

The Five Who Broke the Compass

The Tidewarden, the Starseeker, the Oathkeeper, the Deepwhisper, and the Farstrider. Their names survive only in fragments.

Folio 48: Accounts of the Great CalmFOLIO 48 · OPEN RECORD

Accounts of the Great Calm

Four voices from the year the Leviathans fell silent: a fisherman, a captain, a sailor, a harbormaster.

Folio 49: The Pearl Diver’s AccountFOLIO 49 · OPEN RECORD

The Pearl Diver’s Account

The oldest story in the archive: a diver of the Pearl Coast, a ring of great pearls, and an Orb that was always already there.

Open the full Archive